[OOC] Fantasia: Guilds of Magic
The world has always been filled with magic, and in that world of magic lay many guilds which members reside as families with tight bonds. In guilds people do many things such as daily jobs which upon completion give them gold, protect those in which cannot protect themselves - not everyone in the world possesses magic, or sometimes they entertain the public. Until recently it was believed that only humans lived in this world, any other race was something found in a fairy tale. But recently, there have been people claiming they have seen vampires and werewolves, causing great commotion in both the guilds and general society. Most people thought these were just pranks and jokes, or in the least, people who were all and all wrong. But one of the chairmen of the guilds decided he was going to investigate the whole ordeal. He came across what ended up being a werewolf guild, realizing that those stories were in fact true, he told the news to his guild which sometime later became news to the rest of the world. Some months later, several things happened. Hunter have now made themselves known as well, these people are people with a hatred towards the other kind, with every intent on killing them or turning them in for cash. As well as, Fantasia has been letting in these other races into their guild as new members, but they are only taking a few, as Fantasia is a guild that gets in enough trouble on a daily basis already. Fantasia is the guild known to be one of the strongest if not the strongest guilds around. They have a bad reputation because they have many young members, but also do a lot of good along side that. But somewhere far away the dark guild, Shadow, as been recruiting new members as well. Their goal is unknown, as are things like their location, and half of their members.
So what is going on then? Hunters are now looking to take down everyone not human in the world, and the most notorious dark guild is looking to cause trouble, which usually means they are looking for blood. That knowledge not known to anyone, what will happen?
Meanwhile, new members are just joining Fantasia and Shadow, and the rest of the guilds going about their daily lives. Jobs are being done, and hunters are getting their new 'jobs'.
Races:
Human: The most common races are human, it's what you will see around most places. Humans have no special ability nor looks.
Vampires: Most keep to themselves, or stay near other vampires, however there have been exceptions recently. Vampires range from pale, to extremely pale. They are usually sensitive to sunlight, though it doesn't physically harm them nor does it mean they dislike it. They are more adapt to the night, and yes they do drink blood. However, it can be from anything which bares blood. Not all vampires are evil nor are they all good. They tend to be more agile and fast than most people (no not super fast like twilight nor do they shine in the sun.) It is also said that vampires can taste the feelings of their mates when drinking their blood.
Sub info: Royal vampires. Royals are extremely rare and there is only a few of them in the world. They are the most powerful of vampires, and sometimes though at later ages, can learn more than the average magic user. (Example: Can adapt to more than one element, more spells, or more summons.) However, they are usually the first to be in danger because of the imbalance in power they bring. Most royals have one or two wizards or mages which watch after them.
Demons: Because they have no distinguished traits they look just like humans, however they can be figured out by their personality. They are dark and twisted most of the time though not all entirely evil. However most tend to be. Demons are rare and have a great amount of physical endurance.
Werewolves: A dying breed. Werewolves are more like shape shifters, and change into their wolf form at will, not by the presence of a full moon. They tend to be more muscular and have enhanced senses when in their wolf form, along with they pick up the traits of a wolf. They come in all shapes and sizes when changed.
Sub info: Pure breeds. Pure breeds tend to be children of two full werewolves whom are extremely strong magical users. They tend to be good in defensive magics. However, there are very few in existance.
Types: There are four different types of magics in existence. There are mages, summoners, weapon masters, and there are wizards. Mages, are also known to be elementalists, in which can control one single element and manipulate their element in many different ways. There are summoners, who have contracts with monsters they eventually tame which they summon for battle and fight with. There are weapon masters (think requip) who are able to equip and change different armors or weapons (rarely both). Then there are wizards, who know specific spells and are also known as castors because their spells are recited. Wizards must learn there spells from books, and can only know a certain amount of spells depending on their level of training.
Abilities: For mages, they can control one of the following elements: Wind, water, fire, earth, ice, lightning, light, darkness (or more rare things like metal and poison). The first four being the most common elements, and the last three being the rarest and hardest to control. Most do not master lightning, light, or darkness until an older age. However, they do not start out knowing and mastering the element. They first, know a tiny bit of wind, water, fire, and earth. However their control is lacking and the power is limited, in their teenage years they then gain control of one, or some the more rare elements are replaced. From then they progress with their element.
Dragon slayers: Dragon slayers do exist, they are of course rare (and I do not want everyone to be one.)
For wizards, they are able to learn spells, however can never control any element. Nor are they able to heal, no one is. from 14-16 they can learn up to 3 spells. 16-17 4 spells. 18-20 5. From 21 onward it depends on the individuals solo training and the amount of power they hold.
For weapon masters, which are somewhat rare, they are able to requip weapons or armor (sometimes but very rarely both). They then take on the property of said armor or weapon and can change multiple times in battle. They are extremely talented with their weapons specifically but are overall masters of most weapons.
For summoners, who are extremely rare and for the most part the weaker of the mages or at least undervalued, they are able to summon creatures whom they have created contract with. Once they create a contract with a creature, they are contracted with them for life. They must choose carefully. They can only have three in a life time. They can only also summon one at a time.
Hunters: Hunters are normal humans with no magical abilities whom have a hatred for the other races. Though they do not have magical powers they tend to be skilled with weapons and tactics. And recently, some have gotten their hands on some pretty interesting weapons..they may even hold their own with the magical users.
Guilds:
Guilds are places in which all magical users die to get into. They house magic users, consist of a chairman to guide them, give them jobs, and have mentors which help them progress with their magic. Usually, humans stuck to human guilds, vampires in vampire guilds, etc. The same went for intentions, those who had back intentions were hidden away in their own guilds. Now, one of the most notorious guilds Fantasia, has been accepting all kinds of members. Granted, all their old members are humans, but their chairman has decided it is unfair to not let others in. However along with this another guild has been letting anyone in, Shadow...but because they are hidden away and keep to themselves no one knows their intentions just yet.
Guild List:
Fantasia: The most notorious and popular guild around. It is full of youngsters though still houses it's old timers. It is now letting in all races. This is one of the most powerful guilds around. However, they tend to cause trouble now and again. The chairman however is carefree and can be oblivious too it at times.
Amaranth: A human only guild, they are of normal size and are on good terms with Fantasia. They are slowly becoming weary of their new members however, as they do not accept non humans themselves.
Shadow: Known for the darkest and worst of witches and wizards. They show no mercy and are always up to no good. However, whenever they are not up to something, they seem to never be able to be found. They have been letting in new members recently.
Witchblade: A vampire only guild, no one knows much about it because they tend to keep to themselves, or at least they used to.
Eternal Wings: An all demon guild. Tend to get themselves into trouble a lot. Not too friendly.
Moonlight: The Werewolf guild. Small in size, but the members tend to be friendly. However because there are so little werewolves in existance they tend to be on the downlow should a situation arise.
Jobs:
There as such jobs that are posted on the bulletin boards of the guilds that can be done to earn currency. Some people go alone and some people on a team. Jobs can involve fighting or no fighting, they are for all different types of things, the harder they are the more money they give.
Rules:
No god modding
No one can heal with any element don't make yourself a healer
Please tell me if you are leaving try to post everyday
Max characters two
Anime pictures only
This is a literate roleplay, I except no less than three good paragraphs each post
No speed posting or one liners
Use the OOC for and ideas or questions
All mentors must be 21+ in age
We need chairman for Fantasy and Shadow most importantly
We need hunters, they are important in this roleplay
Magical user profile
[img]Character[/img]
Name:
Age:
Gender:
Orientation:
Race:
Type:
Ability:
Abilities: (Also, rank your abilities with mastered, exceptional, great, good, average, below average, poor, and weak.)
Signature move: (Your strongest OR most used attack)
Stats: (Rate just like above)
Strength: How physically strong is your mage?
Defence: How well can your mage take a hit (Physical and magical)?
Agility/Acrobatics: How fast and flexible is your mage?
Stamina: How long would you last? Reguardless of injury or no injury.
Magic: How adept is your mage in their offensive magical ability?
Supportive/defensive magic: How adept is your mage in their supportive or defensive magic
Weapon/Equipment: Weapon not neccessary, and most likely only the weapon masters will have them, so don't everyone attempt to have one. Equipment is anything you have on you on a daily basis.
Guild:
Rank: C/B/A/S (C being lowest - S is rare)
Teacher: (You do not need a mentor, you can choose to have one or not, if you have one they must have similar abilities and not all guilds have certain ability mentors. Or instead, if you are a mentor list so here, you must be 21+ to be a mentor and must have been in the guild for 2+ years and are generally one of the strongest magical users.)
Group: (This is if you have a group you do jobs with, such as a team, list them here. Though it is not needed.)
Personality:
Biography: (Please also include how long you have been in the guild and some of your history in it.)
Physical description:
Romantic interest:
Hunter Profile
Name:
Age:
Gender:
Orientation:
Personalty:
Biography:
Weapons:
Other:
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/ZAmcXZw_wJU/viewtopic.php
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